Funcom Artdump
Some of the props I made on Secret World Legends during my time working for Funcom.
Modelling was done in 3D Studio Max and sometimes ZBrush, texturing in Photoshop. The game runs on the in-house proprietary Dreamworld Engine.
Some of the props I made on Secret World Legends during my time working for Funcom.
Modelling was done in 3D Studio Max and sometimes ZBrush, texturing in Photoshop. The game runs on the in-house proprietary Dreamworld Engine.